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FIFA World Cup 2026 Fixtures & Scores

The World Cup 2026 Fixtures & Scores app provides live football/soccer data for dynamic digital billboard campaigns. Use this app to power real-time creative that reacts to World...

Application Details:

  • Name: FIFA World Cup 2026 Fixtures & Scores
  • Class: ThirdParty
  • Capabilities: Core Lucit Application, Data Source Application (Pull)

  • Organization: FIFA World Cup

  • Website: https://www.fifa.com/
  • LCUID: LCUID-LAP-a934511d-ed85-4da0-b9e6-edaa466caaec

View in Lucit

πŸ”— View FIFA World Cup 2026 Fixtures & Scores in Lucit

🌐 Website


Adding This Application

Prerequisites

  • A Lucit account (advertiser) or agency/operator account
  • Appropriate permissions to add applications

Add FIFA World Cup 2026 Fixtures & Scores to Your Account

  1. Navigate to Apps
  2. Log in to Lucit
  3. Using the Profile Switcher, switch to an Account profile
  4. From the home page, Click on Apps & Data in the left sidebar

  5. Find the Application

  6. Click on ADD NEW Search for "FIFA World Cup 2026 Fixtures & Scores"
  7. Click on the app card to bring up the Authorize Application dialog

  8. Add to Account

  9. Review the requested permissions in the Authorize Application
  10. Click the ALLOW button to add this app to your account

  11. Configure Settings

  12. Once added, click on the app in your Apps & Data section
  13. Configure any required settings on the SETTINGS tab
  14. Save your changes

Data Source Providers

The FIFA World Cup 2026 Fixtures & Scores application provides data source capabilities. You can use these data sources to pull data from external sources, generate dynamic content for your campaigns and build content triggers for your ads.

This application provides 1 data source provider(s).

Prerequisites to Using FIFA World Cup 2026 Fixtures & Scores Data

  • A Lucit Account (Advertiser Account)
  • A Campaign with at least 1 Screen
  • Review the required settings below

FIFA World Cup 2026 Fixtures & Scores

This data source allows you to create dynamic out-of-home ads for digital billboards and signage with FIFA World Cup 2026 Fixtures & Scores dynamic data that updates in real time.

Overview

Data Source Type: Inventory

This data source generates Inventory Items that can be used to create multiple ads automatically. Each row of data becomes an inventory item with associated templates that can be assigned on the TEMPLATES tab.

How to Generate Creatives for FIFA World Cup 2026 Fixtures & Scores

When you add this app to your account and configure it, it will automatically generate creatives that can be posted to your digital billboard campaigns

Each row of data that this data source brings in will be turned into a new creative based on the template that you assign to it.

How to assign a template

Take the following steps :

  1. From your account profile, click on Apps & Data
  2. Click on FIFA World Cup 2026 Fixtures & Scores to bring up this data source
  3. Click on the TEMPLATES tab
  4. Under Default Template click CHOOSE DEFAULT TEMPLATE
  5. Select the template to assign to this data (if you have none, you must first create one by clicking on Home and then the Templates menu item)

To create different templates for different types of inventory items, depending on data for each item, take the following steps

  1. From your account profile, click on Apps & Data
  2. Click on FIFA World Cup 2026 Fixtures & Scores to bring up this data source
  3. Click on the TEMPLATES tab
  4. Under the Additional Templates section, click on ADD TEMPLATE
  5. Select the template to add
  6. Configure the conditions for this template using the + CONDITION button

Conditions can be created based on the values of any of the macro listed below that are prefixed with item.

Inventory Item Classes

Templates using this data source must support these inventory item classes

Class Full Class Path
Article App\LuCore\InventoryItems\ArticleInventoryItemClass

Settings

Configure these settings when setting up the data source. These parameters control how the data source fetches and processes data.

Field Type Description Validation
Game Date text Enter a game date in YYYY-MM-DD format, or leave blank to get todays games β€”
Include games in pre-game status bool Enable this option to include games before they have started. Useful to show game-time creatives β€”
Choose Teams int (multiple select) Please select one or more teams β€”

Enum Options:

Choose Teams:

Label Value
Belgium 1
France 2
Croatia 3
Sweden 5
Brazil 6
Uruguay 7
Colombia 8
Spain 9
England 10
Panama 11
Japan 12
Senegal 13
Switzerland 15
Mexico 16
South Korea 17
Australia 20
Iran 22
Saudi Arabia 23
Germany 25
Argentina 26
Portugal 27
Tunisia 28
Morocco 31
Egypt 32
Czech Republic 770
Austria 775
TΓΌrkiye 777
Norway 1090
Scotland 1108
Bosnia & Herzegovina 1113
Netherlands 1118
Ivory Coast 1501
Ghana 1504
Congo DR 1508
South Africa 1531
Algeria 1532
Cape Verde Islands 1533
Jordan 1548
Iraq 1567
Uzbekistan 1568
Qatar 1569
Paraguay 2380
Ecuador 2382
USA 2384
Haiti 2386
New Zealand 4673
Canada 5529
CuraΓ§ao 5530

Field Map Macros

These macros are provided by this data source and can be used in your templates. The macros allow you to access the dynamic data provided by this data source and are in addition to the standard macros available in the Standard Field Map . Learn more about Field Map Types and Structure

Prefix: account.store.

These are values stored in the account key-value store and are the same for every template/ad that you create. These key/values do not depend on the location of the screen but are global to every ad.

Name Field Element Type Data Type Macro Object Code Description
Fifa World Cup2026 Fixtures And Scores Feed Last Run Had Errors text boolean {account.store.FifaWorldCup2026FixturesAndScores_feed_last_run_had_errors} account_store_FifaWorldCup2026FixturesAndScores_feed_last_run_had_errors Indicates whether this data source had errors during its last run
Fifa World Cup2026 Fixtures And Scores Feed Last Run Was Success text boolean {account.store.FifaWorldCup2026FixturesAndScores_feed_last_run_was_success} account_store_FifaWorldCup2026FixturesAndScores_feed_last_run_was_success Indicates whether the last feed run was successful
Fifa World Cup2026 Fixtures And Scores Feed Last Succesful Run At text datetime {account.store.FifaWorldCup2026FixturesAndScores_feed_last_succesful_run_at} account_store_FifaWorldCup2026FixturesAndScores_feed_last_succesful_run_at Timestamp of the last successful feed run
Fifa World Cup2026 Fixtures And Scores Retriever All Games In Postgame text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_all_games_in_postgame} account_store_FifaWorldCup2026FixturesAndScores_retriever_all_games_in_postgame β€”
Fifa World Cup2026 Fixtures And Scores Retriever All Games In Pregame text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_all_games_in_pregame} account_store_FifaWorldCup2026FixturesAndScores_retriever_all_games_in_pregame β€”
Fifa World Cup2026 Fixtures And Scores Retriever Has Games Today text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_has_games_today} account_store_FifaWorldCup2026FixturesAndScores_retriever_has_games_today β€”
Fifa World Cup2026 Fixtures And Scores Retriever No Games Scheduled text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_no_games_scheduled} account_store_FifaWorldCup2026FixturesAndScores_retriever_no_games_scheduled β€”
Fifa World Cup2026 Fixtures And Scores Retriever Some Games Are In Progress text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_some_games_are_in_progress} account_store_FifaWorldCup2026FixturesAndScores_retriever_some_games_are_in_progress β€”
Fifa World Cup2026 Fixtures And Scores Retriever Total Games In Postgame text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_total_games_in_postgame} account_store_FifaWorldCup2026FixturesAndScores_retriever_total_games_in_postgame β€”
Fifa World Cup2026 Fixtures And Scores Retriever Total Games In Pregame text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_total_games_in_pregame} account_store_FifaWorldCup2026FixturesAndScores_retriever_total_games_in_pregame β€”
Fifa World Cup2026 Fixtures And Scores Retriever Total Games In Progress text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_total_games_in_progress} account_store_FifaWorldCup2026FixturesAndScores_retriever_total_games_in_progress β€”
Fifa World Cup2026 Fixtures And Scores Retriever Total Games Today text scalar {account.store.FifaWorldCup2026FixturesAndScores_retriever_total_games_today} account_store_FifaWorldCup2026FixturesAndScores_retriever_total_games_today β€”
Fifa World Cup2026 Fixtures Scores1 Feed Last Run Had Errors text boolean {account.store.FifaWorldCup2026FixturesScores1_feed_last_run_had_errors} account_store_FifaWorldCup2026FixturesScores1_feed_last_run_had_errors Indicates whether this data source had errors during its last run
Fifa World Cup2026 Fixtures Scores1 Feed Last Run Was Success text boolean {account.store.FifaWorldCup2026FixturesScores1_feed_last_run_was_success} account_store_FifaWorldCup2026FixturesScores1_feed_last_run_was_success Indicates whether the last feed run was successful
Fifa World Cup2026 Fixtures Scores1 Feed Last Succesful Run At text datetime {account.store.FifaWorldCup2026FixturesScores1_feed_last_succesful_run_at} account_store_FifaWorldCup2026FixturesScores1_feed_last_succesful_run_at Timestamp of the last successful feed run

Prefix: item.inventory_attributes.

These values provide custom inventory attribute data at the inventory item level.

Name Field Element Type Data Type Macro Object Code Description
Fixture Date text scalar {item.inventory_attributes.fixture_date} item_inventory_attributes_fixture_date β€”
Fixture Id text scalar {item.inventory_attributes.fixture_id} item_inventory_attributes_fixture_id β€”
Fixture Ingame text scalar {item.inventory_attributes.fixture_ingame} item_inventory_attributes_fixture_ingame β€”
Fixture Periods First text scalar {item.inventory_attributes.fixture_periods_first} item_inventory_attributes_fixture_periods_first β€”
Fixture Periods Second text scalar {item.inventory_attributes.fixture_periods_second} item_inventory_attributes_fixture_periods_second β€”
Fixture Postgame text scalar {item.inventory_attributes.fixture_postgame} item_inventory_attributes_fixture_postgame β€”
Fixture Pregame text scalar {item.inventory_attributes.fixture_pregame} item_inventory_attributes_fixture_pregame β€”
Fixture Referee text scalar {item.inventory_attributes.fixture_referee} item_inventory_attributes_fixture_referee β€”
Fixture Status Elapsed text scalar {item.inventory_attributes.fixture_status_elapsed} item_inventory_attributes_fixture_status_elapsed β€”
Fixture Status Extra text scalar {item.inventory_attributes.fixture_status_extra} item_inventory_attributes_fixture_status_extra β€”
Fixture Status Long text scalar
(enum)
{item.inventory_attributes.fixture_status_long} item_inventory_attributes_fixture_status_long β€”
Fixture Status Short text scalar
(enum)
{item.inventory_attributes.fixture_status_short} item_inventory_attributes_fixture_status_short β€”
Fixture Timestamp text scalar {item.inventory_attributes.fixture_timestamp} item_inventory_attributes_fixture_timestamp β€”
Fixture Timezone text scalar {item.inventory_attributes.fixture_timezone} item_inventory_attributes_fixture_timezone β€”
Fixture Vene Name text scalar {item.inventory_attributes.fixture_vene_name} item_inventory_attributes_fixture_vene_name β€”
Fixture Venue City text scalar {item.inventory_attributes.fixture_venue_city} item_inventory_attributes_fixture_venue_city β€”
Fixture Venue Id text scalar {item.inventory_attributes.fixture_venue_id} item_inventory_attributes_fixture_venue_id β€”
Fixture Venue Name text scalar {item.inventory_attributes.fixture_venue_name} item_inventory_attributes_fixture_venue_name β€”
Goals Away text scalar {item.inventory_attributes.goals_away} item_inventory_attributes_goals_away β€”
Goals Aways text scalar {item.inventory_attributes.goals_aways} item_inventory_attributes_goals_aways β€”
Goals Home text scalar {item.inventory_attributes.goals_home} item_inventory_attributes_goals_home β€”
Ingame text scalar {item.inventory_attributes.ingame} item_inventory_attributes_ingame β€”
League Country text scalar {item.inventory_attributes.league_country} item_inventory_attributes_league_country β€”
League Flag text scalar {item.inventory_attributes.league_flag} item_inventory_attributes_league_flag β€”
League Id text scalar {item.inventory_attributes.league_id} item_inventory_attributes_league_id β€”
League Logo img scalar {item.inventory_attributes.league_logo} item_inventory_attributes_league_logo β€”
League Name text scalar {item.inventory_attributes.league_name} item_inventory_attributes_league_name β€”
League Round text scalar {item.inventory_attributes.league_round} item_inventory_attributes_league_round β€”
League Season text scalar {item.inventory_attributes.league_season} item_inventory_attributes_league_season β€”
League Standings text scalar {item.inventory_attributes.league_standings} item_inventory_attributes_league_standings β€”
Postgame text scalar {item.inventory_attributes.postgame} item_inventory_attributes_postgame β€”
Pregame text scalar {item.inventory_attributes.pregame} item_inventory_attributes_pregame β€”
Score Extratime Away text scalar {item.inventory_attributes.score_extratime_away} item_inventory_attributes_score_extratime_away β€”
Score Extratime Home text scalar {item.inventory_attributes.score_extratime_home} item_inventory_attributes_score_extratime_home β€”
Score Fulltime Away text scalar {item.inventory_attributes.score_fulltime_away} item_inventory_attributes_score_fulltime_away β€”
Score Fulltime Home text scalar {item.inventory_attributes.score_fulltime_home} item_inventory_attributes_score_fulltime_home β€”
Score Halftime Away text scalar {item.inventory_attributes.score_halftime_away} item_inventory_attributes_score_halftime_away β€”
Score Halftime Home text scalar {item.inventory_attributes.score_halftime_home} item_inventory_attributes_score_halftime_home β€”
Score Penalty Away text scalar {item.inventory_attributes.score_penalty_away} item_inventory_attributes_score_penalty_away β€”
Score Penalty Home text scalar {item.inventory_attributes.score_penalty_home} item_inventory_attributes_score_penalty_home β€”
Teams Away Id text scalar {item.inventory_attributes.teams_away_id} item_inventory_attributes_teams_away_id β€”
Teams Away Logo img scalar {item.inventory_attributes.teams_away_logo} item_inventory_attributes_teams_away_logo β€”
Teams Away Name text scalar {item.inventory_attributes.teams_away_name} item_inventory_attributes_teams_away_name β€”
Teams Away Winner text scalar {item.inventory_attributes.teams_away_winner} item_inventory_attributes_teams_away_winner β€”
Teams Home Id text scalar {item.inventory_attributes.teams_home_id} item_inventory_attributes_teams_home_id β€”
Teams Home Logo img scalar {item.inventory_attributes.teams_home_logo} item_inventory_attributes_teams_home_logo β€”
Teams Home Name text scalar {item.inventory_attributes.teams_home_name} item_inventory_attributes_teams_home_name β€”
Teams Home Winner text scalar {item.inventory_attributes.teams_home_winner} item_inventory_attributes_teams_home_winner β€”

Enum Options:

Fixture Status Long:

Label Value Description
Time To Be Defined Time To Be Defined TBD - Scheduled but date and time are not known
Not Started Not Started NS
First Half, Kick Off First Half, Kick Off 1H - First half in play
Halftime Halftime HT - Finished in the regular time
Second Half, 2nd Half Started Second Half, 2nd Half Started 2H - Second half in play
Extra Time Extra Time ET - Extra time in play
Break Time Break Time BT - Break during extra time
Penalty In Progress Penalty In Progress P - Penaly played after extra time
Match Suspended Match Suspended SUSP - Suspended by referee's decision, may be rescheduled another day
Match Interrupted Match Interrupted INT - Interrupted by referee's decision, should resume in a few minutes
Match Finished Match Finished FT - Finished in the regular time
Match Finished Match Finished AET - Finished after extra time without going to the penalty shootout
Match Finished Match Finished PEN - Finished after the penalty shootout
Match Postponed Match Postponed PST - Postponed to another day, once the new date and time is known the status will change to Not Started
Match Cancelled Match Cancelled CANC - Cancelled, match will not be played
Match Abandoned Match Abandoned ABD - Abandoned for various reasons (Bad Weather, Safety, Floodlights, Playing Staff Or Referees), Can be rescheduled or not, it depends on the competition
Technical Loss Technical Loss AWD
WalkOver WalkOver WO - Victory by forfeit or absence of competitor
In Progress In Progress LIVE - Used in very rare cases. It indicates a fixture in progress but the data indicating the half-time or elapsed time are not available

Fixture Status Short:

Label Value Description
TBD TBD Time To Be Defined - Scheduled but date and time are not known
NS NS Not Started
1H 1H First Half, Kick Off - First half in play
HT HT Halftime - Finished in the regular time
2H 2H Second Half, 2nd Half Started - Second half in play
ET ET Extra Time - Extra time in play
BT BT Break Time - Break during extra time
P P Penalty In Progress - Penaly played after extra time
SUSP SUSP Match Suspended - Suspended by referee's decision, may be rescheduled another day
INT INT Match Interrupted - Interrupted by referee's decision, should resume in a few minutes
FT FT Match Finished - Finished in the regular time
AET AET Match Finished - Finished after extra time without going to the penalty shootout
PEN PEN Match Finished - Finished after the penalty shootout
PST PST Match Postponed - Postponed to another day, once the new date and time is known the status will change to Not Started
CANC CANC Match Cancelled - Cancelled, match will not be played
ABD ABD Match Abandoned - Abandoned for various reasons (Bad Weather, Safety, Floodlights, Playing Staff Or Referees), Can be rescheduled or not, it depends on the competition
AWD AWD Technical Loss
WO WO WalkOver - Victory by forfeit or absence of competitor
LIVE LIVE In Progress - Used in very rare cases. It indicates a fixture in progress but the data indicating the half-time or elapsed time are not available


Last updated: 2026-05-01 11:43:30 UTC